I like that you can just pick this up and play it with no introduction. There's no campaign or character progression, it's just a simple old-fashioned video game.
However, something it has in common with other old-fashioned video games is that you have to try things out and die many times before you understand how to play effectively. So your progression is not on an in-game skill tree, it's in your head.
That's not to say it's only for highly skilled gamers, though. I'm pretty bad at platform games in general, and I can play this, so it's not too punishing.
There are some bugs and underdeveloped parts, so it's sad that it hasn't had an update recently, but it's still good fun to play.
The main bugs / problems:
Players, monsters and items can get stuck inside platforms
The bag size limit does not seem to have any effect, so powering it up is useless
The "kill megas" mission can be completed by killing the purple mana bomb enemies (which do no health damage, just drain mana) instead.
The mega slimes should be dangerous, but in fact if you just stand safely next to them and get hit by a load of mana bombs, they'll drop health and money and boost your kill count for as long as you want.
The difficulty curve is inverted. It starts off hard, then as you pick up more hearts and become tougher to kill, the levels don't get correspondingly more difficult. So after a while, you end up overpowered and there's no more challenge.
For such a graphically simple 2D game, the frame rate is too low and my processor is running much too hot, so there's optimization to be done.
Perhaps silly questions, but: how do you play? How do you kill enemies? How do you use an item? How do you do anything but take damage and die with no points?
This game is great! I really enjoyed the art style, the sound (music/sfx), and the feel of the movement. My only request is that you add an introduction level. I was slightly confused at the beginning about what different things did and an explanation would have been helpful.
Great game! Played a bit with a friend and was fun. The only thing I could possibly complain about is the input latency, though I noticed it gets less if I have smoother framerates so could just call this my fault for having a not so good laptop for it :P Also we found this one funny bug xd There were a few times when we started the game, and blue would end up in the wall from spawning in
The slimes need to be jumped on, and you can't attack the eye/mana bomb. You destroy the block above the ceiling monster to kill it, and you can't kill the floor roller. The mega slime needs to be hit to be hurt, but you take damage if you're hit by the things orbiting it. Hope I could help :)
Sadly not at the moment due to limits with unitys standard input manager. However in the future I plan on implementing a customer manager which would allow this feature to be added.
I'm not a fan of any in-game music, wasted effort on any game. Sliding down & jumping up the walls is great movement action. Good perspective to see just enough ahead.
I always feel like it's better to have the option for music, even if it's not the best, especially since you have the option to turn it off. I'm glad you like the movement, as well as the player perspective! I purposefully spent some time fine tuning it so that you had enough time to react to incoming enemies.
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I like that you can just pick this up and play it with no introduction. There's no campaign or character progression, it's just a simple old-fashioned video game.
However, something it has in common with other old-fashioned video games is that you have to try things out and die many times before you understand how to play effectively. So your progression is not on an in-game skill tree, it's in your head.
That's not to say it's only for highly skilled gamers, though. I'm pretty bad at platform games in general, and I can play this, so it's not too punishing.
There are some bugs and underdeveloped parts, so it's sad that it hasn't had an update recently, but it's still good fun to play.
The main bugs / problems:
Perhaps silly questions, but: how do you play? How do you kill enemies? How do you use an item? How do you do anything but take damage and die with no points?
It’s like this game doesn’t want to be played.
This game is great! I really enjoyed the art style, the sound (music/sfx), and the feel of the movement. My only request is that you add an introduction level. I was slightly confused at the beginning about what different things did and an explanation would have been helpful.
Great game! Played a bit with a friend and was fun. The only thing I could possibly complain about is the input latency, though I noticed it gets less if I have smoother framerates so could just call this my fault for having a not so good laptop for it :P
Also we found this one funny bug xd
There were a few times when we started the game, and blue would end up in the wall from spawning in
I'm glad you liked the game :)
im a little confused on how to attack enemies as there is a lack of a tutorial, still its a great game
The slimes need to be jumped on, and you can't attack the eye/mana bomb. You destroy the block above the ceiling monster to kill it, and you can't kill the floor roller. The mega slime needs to be hit to be hurt, but you take damage if you're hit by the things orbiting it. Hope I could help :)
yep thanks
i think u should add items discription, i dont know what is the item use for when i pick it up.
That is a part of a rogue-X games. You learn by experimentation.
I haven't quite started playing, but was wondering if it's possible to change any keybindings? I will have to comment again with my opinion shortl
Sadly not at the moment due to limits with unitys standard input manager. However in the future I plan on implementing a customer manager which would allow this feature to be added.
I'm not a fan of any in-game music, wasted effort on any game. Sliding down & jumping up the walls is great movement action. Good perspective to see just enough ahead.
I always feel like it's better to have the option for music, even if it's not the best, especially since you have the option to turn it off. I'm glad you like the movement, as well as the player perspective! I purposefully spent some time fine tuning it so that you had enough time to react to incoming enemies.
Nice game
Thank you!